Abstract: Virtual reality presents an enjoyable, immersive, believable experience for the end user. This requires a guaranteed frame rate of 90 FPS, meaning a new frame must be rendered each and every 11ms. As pixel density increases, the number and detail of textures per frame increase, as well as the amount of DRAM required to store them. It is highly unlikely all of this data will fit in an average user’s amount of DRAM, making low latency storage a necessity for bringing VR to everyone.
Bio: Stephanie Jones is a storage engineer in the NVM Solutions Group at Intel focusing on pathfinding efforts for next generation storage. While working at Intel, Stephanie completed her PhD in Computer Science in 2016 from University of California Santa Cruz on data layout techniques for Singled Magnetic Recording drives. Her previous research also includes data provenance, indexing, semantic file systems, and data de-duplication.